24/07/2026
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################## PLUGIN MANAGER ##################
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plugin {
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dynamic-cursors {
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# enables the plugin
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enabled = true
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# sets the cursor behaviour, supports these values:
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# tilt - tilt the cursor based on x-velocity
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# rotate - rotate the cursor based on movement direction
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# stretch - stretch the cursor shape based on direction and velocity
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# none - do not change the cursors behaviour
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mode = stretch
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# minimum angle difference in degrees after which the shape is changed
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# smaller values are smoother, but more expensive for hw cursors
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threshold = 2
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# for mode = rotate
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rotate {
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# length in px of the simulated stick used to rotate the cursor
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# most realistic if this is your actual cursor size
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length = 20
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# clockwise offset applied to the angle in degrees
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# this will apply to ALL shapes
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offset = 0.0
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}
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# for mode = tilt
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tilt {
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# controls how powerful the tilt is, the lower, the more power
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# this value controls at which speed (px/s) the full tilt is reached
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# the full tilt being 60° in both directions
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limit = 5000
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# relationship between speed and tilt, supports these values:
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# linear - a linear function is used
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# quadratic - a quadratic function is used (most realistic to actual air drag)
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# negative_quadratic - negative version of the quadratic one, feels more aggressive
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# see `activation` in `src/mode/utils.cpp` for how exactly the calculation is done
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function = negative_quadratic
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# time window (ms) over which the speed is calculated
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# higher values will make slow motions smoother but more delayed
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window = 100
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}
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# for mode = stretch
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stretch {
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# controls how much the cursor is stretched
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# this value controls at which speed (px/s) the full stretch is reached
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# the full stretch being twice the original length
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limit = 3000
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# relationship between speed and stretch amount, supports these values:
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# linear - a linear function is used
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# quadratic - a quadratic function is used
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# negative_quadratic - negative version of the quadratic one, feels more aggressive
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# see `activation` in `src/mode/utils.cpp` for how exactly the calculation is done
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function = quadratic
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# time window (ms) over which the speed is calculated
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# higher values will make slow motions smoother but more delayed
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window = 100
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}
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# configure shake to find
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# magnifies the cursor if its is being shaken
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shake {
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# enables shake to find
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enabled = true
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# use nearest-neighbour (pixelated) scaling when shaking
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# may look weird when effects are enabled
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nearest = true
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# controls how soon a shake is detected
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# lower values mean sooner
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threshold = 6.0
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# magnification level immediately after shake start
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base = 4.0
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# magnification increase per second when continuing to shake
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speed = 4.0
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# how much the speed is influenced by the current shake intensitiy
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influence = 0.0
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# maximal magnification the cursor can reach
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# values below 1 disable the limit (e.g. 0)
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limit = 0.0
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# time in millseconds the cursor will stay magnified after a shake has ended
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timeout = 2000
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# show cursor behaviour `tilt`, `rotate`, etc. while shaking
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effects = false
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# enable ipc events for shake
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# see the `ipc` section below
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ipc = false
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}
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# use hyprcursor to get a higher resolution texture when the cursor is magnified
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# see the `hyprcursor` section below
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hyprcursor {
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# use nearest-neighbour (pixelated) scaling when magnifing beyond texture size
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# this will also have effect without hyprcursor support being enabled
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# 0 / false - never use pixelated scaling
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# 1 / true - use pixelated when no highres image
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# 2 - always use pixleated scaling
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nearest = true
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# enable dedicated hyprcursor support
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enabled = true
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# resolution in pixels to load the magnified shapes at
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# be warned that loading a very high-resolution image will take a long time and might impact memory consumption
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# -1 means we use [normal cursor size] * [shake:base option]
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resolution = -1
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# shape to use when clientside cursors are being magnified
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# see the shape-name property of shape rules for possible names
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# specifying clientside will use the actual shape, but will be pixelated
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fallback = clientside
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}
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}
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}
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